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Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
Issue ID
UUM-44008
Regression
No
Script causing black screen on project build when Fullscreen Mode is set to Windowed on Silicon macOS
Reproduction steps:
1. Open the attached “game” project
2. In the Menu bar, click on File and select “Build And Run”
Expected result: Project build launches with the title screen visible (like in the Editor Game View)
Actual result: Project build launches with a black screen
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: macOS Ventura 13.4.1 (M1 Max)
Not reproducible on: macOS 13.2.1 (Intel)
Note: Black screen can only be seen in the “Title.unity” scene which goes away when the resolution is changed in the built project “Settings.unity” scene.
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Resolution Note:
This is user error: "Postprocessing/Displacement" shader used for postprocessing (blit with material) access target RT depth, but it is uninitialized. Adding `ZTest Always` to shader fixes the issue (alternatively `Assets/Shaders/DisplacementShader/PostProcessing.cs` can be tweaked to include clearing of the depth buffer)
Resolution Note (2023.2.X):
This is user error: "Postprocessing/Displacement" shader used for postprocessing (blit with material) access target RT depth, but it is uninitialized. Adding `ZTest Always` to shader fixes the issue (alternatively `Assets/Shaders/DisplacementShader/PostProcessing.cs` can be tweaked to include clearing of the depth buffer)