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Won't Fix

Votes

0

Found in

2020.3.48f1

Issue ID

UUM-44205

Regression

No

[Metal] Unexpected float precision register usage in iOS Metal shader

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How to reproduce:
1. Download and open the attached "TestMetalRegisterPrecision"
2. Select the "NewShader" shader
3. In the Inspector window, press Compile and show code
4. Go to line 286 of the code

Expected outcome: The u_xlat0 is a half
Actual outcome: The u_xlat0 is a float

Reproducible with: 2020.3.48f1, 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

  1. Resolution Note:

    There are no fixes planned for this Bug

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