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Fixed

Fixed in 2022.3.13f1, 2023.3.0a1

Votes

0

Found in

2022.3.2f1

2023.1.0f1

2023.2.0a20

Issue ID

UUM-42943

Regression

No

macOS Unity Editor and Build crashes on "Graphics device is null" when a VFX Graph object is created

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Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/MainMenu.unity" scene
3. Enter the Play Mode

Expected result: The Play Mode is entered
Actual result: Editor crashes

Reproducible with: 2022.3.1f1, 2023.1.0f1, 2023.2.0a20
Couldn't test with: 2021.3.27f1 (Compilation errors when launching project)

Reproducible on: macOS Ventura 13.2.1 (M1 Max), Intel MacOS 13.4
Not reproducible on: Windows 10

First few lines of the Build's Stacktrace:
{noformat}
Graphics device is null.
#0 0x00000190192868 in __pthread_kill
#1 0xdf040001900ca9cc in raise
#2 0x1f6c0001045936e4 in operator delete[](void*, std::nothrow_t const&)
#3 0x00000104593b04 in operator delete[](void*, std::nothrow_t const&)
#4 0x00000103e9d4d0 in operator delete[](void*, std::nothrow_t const&)
#5 0x00000103b76428 in operator delete[](void*, std::nothrow_t const&){noformat}
Note: The Editor crashes without a Stacktrace but the Build's crash produces a Stacktrace

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