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Flickering Handles on Metal
Please read the description of this bug: https://jira.unity3d.com/browse/PBLD-18 After investigation, the flickering of the handle o... Read more
[iOS] Too many texture parameters error is thrown when running on device...
How to reproduce:1. Open the attached Project "MaxTextureBinds.zip"2. Build and Run the Scene "SampleScene" on iOS3. Observe the Xco... Read more
[iOS] MicroSplat terrain texture cannot be loaded due to "async texture ...
Steps to reproduce:1. Open the attached project ("1351248.zip")2. Import MicroSplat from the asset store (https://assetstore.unity.c... Read more
[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more
[iOS] The result of Shader ceil differs between devices
Reproduction steps:1. Download and open the attached "Issue2021" project2. Deploy and build the project to iOS3. Observe the device ... Read more
Icons/Previews show up blue
Steps to reproduce: Create a new 2D URP Unity project (just to have the Tile Palette window available) Open Window>2D>Tile Pal... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
[macOS][Windows] Repaint events take a very long time when opening the I...
How to reproduce:1. Open the attached project's Scene labeled "OpenMe.Heavy"2. Move the mouse around3. Click on the "Main Camera" to... Read more
[Metal] Stencil Compare operation "Disabled" behaves as "Never" on Metal
Steps to reproduce:1. Open the attached project ("StencilBug.zip")2. Open "SampleScene"3. Observe GameView Expected result: White re... Read more
[iOS] The screen blinks when transitioning from custom to Unity splash s...
Steps to reproduce:1. Open the “IN-121544” project2. Build the Xcode project3. Open the built project on Xcode and deploy it on any ... Read more
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