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[iOS] The result of Shader ceil differs between devices
Reproduction steps: 1. Download and open the attached "Issue2021" project 2. Deploy and build the project to iOS 3. Observe the devi... Read more
[macOS] "Metal: cannot write to unused constant buffer." error is thrown...
How to reproduce: 1. Open the attached project's "case_1326869-Project.zip" Scene labeled "Test" 2. In the Hierarchy, select the "Te... Read more
[MacOS] Resizing Build window causes red background colour to appear
Steps to reproduce: 1. Download and open the project "Red Borders.zip" 2. Open Build Settings (File > Build Settings) 3. Make sure "... Read more
Custom Shader Texture is pixelated on M1 Macs
How to reproduce: 1. Open project "Bug Pixelated Texture Sample M1.zip" 2. Enter Play Mode 3. Observe the Texture Expected result: ... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
[macOS][Windows] Repaint events take a very long time when opening the I...
How to reproduce: 1. Open the attached project's Scene labeled "OpenMe.Heavy" 2. Move the mouse around 3. Click on the "Main Camera"... Read more
[Metal] Stencil Compare operation "Disabled" behaves as "Never" on Metal
Steps to reproduce: 1. Open the attached project ("StencilBug.zip") 2. Open "SampleScene" 3. Observe GameView Expected result: Whit... Read more
[macOS] Crashes or graphics errors when entering or exiting Play Mode in...
How to reproduce: 1. Open the attached project from the second Google Drive link 2. Open "THEscene" Scene 3. Enter Play Mode 4. Hold... Read more
[UaaL][Metal] Graphic resources allocated in the scene are not released ...
Steps to reproduce: 1. Open the project provided in the Google Drive link 2. Open 'both.xcworkspace' in Xcode which includes both Un... Read more
Unity does not use dedicated graphics card when graphics API is set to M...
Reproduction steps: 1. Open the attached project "Karting.zip" 2. Open the "Karting/Scenes/MainScene" Scene 3. Open "Unity > Prefere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow