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7
votes
Fixed

LOD Group Cross Fade effect is not working when the GameObject is loaded...

Mesh

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Mar 04, 2024

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Version/s: 2023.2.12f1, 2023.3.0b9, 6000.0.0b11

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene01” Scene3. In the Addressables Groups window (Wi... Read more

2
votes
Feature Request

Physics.SyncTransforms has poor performance when a collider is attached ...

Mesh

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Apr 05, 2024

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Version/s: 2023.2.17f1, 6000.0.0b14

How to reproduce:1. Open the attached “SMR_collider_issue” project2. Open the “2.SkinnedMeshRenderScene”3. Enter Play mode. A script... Read more

1
votes
Fixed

"Selection Outline" and "Selection Wire" are not rendered in the Scene v...

Mesh

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Apr 12, 2024

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Version/s: 2021.3.37f1, 2022.3.25f1, 6000.0.0b15

How to reproduce:1. Open the “ShadowsOnlyTest“ project2. Open the “SampleScene”3. Make sure the Scene view is opened4. In the Hierar... Read more

9
votes
Fixed

Changing Skinned Mesh causes unwanted deformations when using models wit...

Mesh

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Nov 30, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached project "Skin_Mesh_Issue"2. Drag "box_3ds_Max_Biped.fbx" into Scene3. Reveal the child objects o... Read more

0
votes
Fixed

Skinned Mesh Renderer component's Mesh selection stops responding when a...

Mesh

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Apr 24, 2024

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Version/s: 2021.3.37f1, 2022.3.24f1, 2023.2.19f1, 6000.0.0b15, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “Issue IN-72928” project2. Open the “SampleScene”3. Add a new GameObject to the Hierarchy4. In the Insp... Read more

0
votes
Fixed

No error is logged when calling the SetVertexBufferParams() incorrectly

Mesh

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May 16, 2024

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Version/s: 2021.3.38f1, 2022.3.29f1, 6000.0.3f1

How to reproduce:1. Open the user-attached project “VertexBufferCountMissingErrorBug”2. Observe the Console Expected results: There ... Read more

0
votes
Fixed

MeshLOD selection is inverted when importing a model with unknown settings

Mesh

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Oct 08, 2025

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Version/s: 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Create a project2. Add the attached “BuggedTree.fbx” and “BuggedTree.fbx.meta” files to your “Assets” folder3. D... Read more

0
votes
Feature Request

[XR] LODs switch between high and low poly when Objects are near the cen...

Mesh

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Nov 10, 2024

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Version/s: 2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a7

Steps to reproduce:1. Open the attached user's project "1978190.7z"2. Enable Meta link on your Quest 2/3 device3. Open "SampleScene.... Read more

0
votes
Fixed

Crash on block_merge_next when updating a mesh

Mesh

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Jun 10, 2025

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Version/s: 6000.0.51f1, 6000.1.6f1, 6000.2.0b5, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Open the “user’s attached project”2. Create a 3D GameObject in the scene3. Select the created GameObject and a... Read more

0
votes
By Design

Default Mesh Renderer Material cannot be found in the Select Material wi...

Mesh

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Sep 19, 2025

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Version/s: 2021.3.56f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3

Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Open Select Material window in the Inspector (Mesh Re... Read more

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