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LOD Group Cross Fade effect is not working when the GameObject is loaded...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene01” Scene3. In the Addressables Groups window (Wi... Read more
Physics.SyncTransforms has poor performance when a collider is attached ...
How to reproduce:1. Open the attached “SMR_collider_issue” project2. Open the “2.SkinnedMeshRenderScene”3. Enter Play mode. A script... Read more
"Selection Outline" and "Selection Wire" are not rendered in the Scene v...
How to reproduce:1. Open the “ShadowsOnlyTest“ project2. Open the “SampleScene”3. Make sure the Scene view is opened4. In the Hierar... Read more
Changing Skinned Mesh causes unwanted deformations when using models wit...
Steps to reproduce:1. Open attached project "Skin_Mesh_Issue"2. Drag "box_3ds_Max_Biped.fbx" into Scene3. Reveal the child objects o... Read more
Skinned Mesh Renderer component's Mesh selection stops responding when a...
How to reproduce:1. Open the “Issue IN-72928” project2. Open the “SampleScene”3. Add a new GameObject to the Hierarchy4. In the Insp... Read more
No error is logged when calling the SetVertexBufferParams() incorrectly
How to reproduce:1. Open the user-attached project “VertexBufferCountMissingErrorBug”2. Observe the Console Expected results: There ... Read more
MeshLOD selection is inverted when importing a model with unknown settings
How to reproduce:1. Create a project2. Add the attached “BuggedTree.fbx” and “BuggedTree.fbx.meta” files to your “Assets” folder3. D... Read more
[XR] LODs switch between high and low poly when Objects are near the cen...
Steps to reproduce:1. Open the attached user's project "1978190.7z"2. Enable Meta link on your Quest 2/3 device3. Open "SampleScene.... Read more
Crash on block_merge_next when updating a mesh
Steps to reproduce:1. Open the “user’s attached project”2. Create a 3D GameObject in the scene3. Select the created GameObject and a... Read more
Default Mesh Renderer Material cannot be found in the Select Material wi...
Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Open Select Material window in the Inspector (Mesh Re... Read more
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