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1
votes
Fixed

"Selection Outline" and "Selection Wire" are not rendered in the Scene v...

Mesh

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Apr 12, 2024

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Version/s: 2021.3.37f1, 2022.3.25f1, 6000.0.0b15

How to reproduce:1. Open the “ShadowsOnlyTest“ project2. Open the “SampleScene”3. Make sure the Scene view is opened4. In the Hierar... Read more

0
votes
Won't Fix

SkinnedMeshRenderer not rendering after animator is removed and "optimiz...

Mesh

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Feb 10, 2023

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Version/s: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b2

How to reproduce:1. Open the project “IN_29178”2. Drag and drop the “avatar” prefab from the Project window to the Scene view3. Sele... Read more

2
votes
Fixed

List.Capacity is used instead of count in ”SetSharedMaterials”

Mesh

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Feb 15, 2023

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Version/s: 2022.2.7f1, 2023.1.0b4, 2023.2.0a2

How to reproduce: Open the attached project "SetMaterialsBug.zip" Enter Play Mode Expected results: No errors are thrownActual resul... Read more

3
votes
Fixed

GC Alloc when using Graphics.RenderMeshInstanced

Mesh

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Mar 31, 2023

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Version/s: 2021.3.22f1, 2022.2.12f1, 2022.3.0f1, 2023.1.0b9, 2023.2.0a9

Reproduction steps:1. Open the attached project "RenderMeshInstanced_ArgumentException"2. Open "SampleScene"3. Enable Deep Profile i... Read more

0
votes
Fixed

List.Capacity is used instead of count in ”SetSharedMaterials”

Mesh

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Apr 12, 2023

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Version/s: 2022.2.16f1, 2023.1.0b12, 2023.2.0a11

How to reproduce:1. Open the user’s attached “SetSharedMaterialsBug.zip” project2. Open the “MaterialBug.cs” file (Assets > Mater... Read more

0
votes
By Design

Skinned Mesh Renderer bounds are not updated when moving bones

Mesh

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May 05, 2023

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Version/s: 2020.3.47f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a14

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/OutdoorsScene.unity” Scene3. In the Hierarchy Window sel... Read more

0
votes
Fixed

[GPU Skinning] GPU skinning mode reverts to CPU after upgrading project

Mesh

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May 10, 2023

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Version/s: 2023.2.0a15

steps open a project in any version like 2023.2.0a12 or earlier project settings > player settings > set gpu compute skinning ... Read more

0
votes
Fixed

"Invalid vertex attribute format" error message does not mention "bytes"...

Mesh

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Nov 18, 2025

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Version/s: 6000.0.61f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a4, 6000.5.0a1

Reproduction Steps:1. Open the attached “IN-124921“ project2. Open the “TestScene”3. Enter Play mode4. Observe the error message in ... Read more

2
votes
Feature Request

Physics.SyncTransforms has poor performance when a collider is attached ...

Mesh

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Apr 05, 2024

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Version/s: 2023.2.17f1, 6000.0.0b14

How to reproduce:1. Open the attached “SMR_collider_issue” project2. Open the “2.SkinnedMeshRenderScene”3. Enter Play mode. A script... Read more

0
votes
Fixed

“Mesh.SetBoneWeights() failed: Vertex (vertex number) has zero weights” ...

Mesh

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Nov 17, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a14, 6000.0.0b11

How to reproduce:1. Open the “BoneWeightRepro“ project2. Open the “SampleScene“3. Go to the "File > Build Settings..."4. Toggle o... Read more

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