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"Selection Outline" and "Selection Wire" are not rendered in the Scene v...
How to reproduce:1. Open the “ShadowsOnlyTest“ project2. Open the “SampleScene”3. Make sure the Scene view is opened4. In the Hierar... Read more
SkinnedMeshRenderer not rendering after animator is removed and "optimiz...
How to reproduce:1. Open the project “IN_29178”2. Drag and drop the “avatar” prefab from the Project window to the Scene view3. Sele... Read more
List.Capacity is used instead of count in ”SetSharedMaterials”
How to reproduce: Open the attached project "SetMaterialsBug.zip" Enter Play Mode Expected results: No errors are thrownActual resul... Read more
GC Alloc when using Graphics.RenderMeshInstanced
Reproduction steps:1. Open the attached project "RenderMeshInstanced_ArgumentException"2. Open "SampleScene"3. Enable Deep Profile i... Read more
List.Capacity is used instead of count in ”SetSharedMaterials”
How to reproduce:1. Open the user’s attached “SetSharedMaterialsBug.zip” project2. Open the “MaterialBug.cs” file (Assets > Mater... Read more
Skinned Mesh Renderer bounds are not updated when moving bones
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/OutdoorsScene.unity” Scene3. In the Hierarchy Window sel... Read more
[GPU Skinning] GPU skinning mode reverts to CPU after upgrading project
steps open a project in any version like 2023.2.0a12 or earlier project settings > player settings > set gpu compute skinning ... Read more
"Invalid vertex attribute format" error message does not mention "bytes"...
Reproduction Steps:1. Open the attached “IN-124921“ project2. Open the “TestScene”3. Enter Play mode4. Observe the error message in ... Read more
Physics.SyncTransforms has poor performance when a collider is attached ...
How to reproduce:1. Open the attached “SMR_collider_issue” project2. Open the “2.SkinnedMeshRenderScene”3. Enter Play mode. A script... Read more
“Mesh.SetBoneWeights() failed: Vertex (vertex number) has zero weights” ...
How to reproduce:1. Open the “BoneWeightRepro“ project2. Open the “SampleScene“3. Go to the "File > Build Settings..."4. Toggle o... Read more
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