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Pose variable format doesn’t change when changing its format
How to reproduce:1. Open the user’s attached “PoseStringIssue.zip” project2. Enter Play Mode and observe 2nd and 3rd printed lines i... Read more
AnimationClip files are too large when they are created
How to reproduce:1. Open the attached “AnimationClipBug.zip“ project2. Open the Memory Profiler (Window>Analysis>Memory Profil... Read more
Bounding Box Size of Light Probe Proxy Volume and Settings.Max Interacti...
Reproduction steps:1. Create a new project2. Select any GameObject, click “Add Component” button and select Light Probe Proxy Volume... Read more
“+” button does nothing and has no functionality when clicked in Human T...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "model.fbx" Select the imported model In th... Read more
The Animation window’s grab handle has a more blurred, lower‑resolution ...
How to reproduce:1. Open the attached “AnimationTest.zip“ project2. Open the Timeline tab3. In the Hierarchy tab, click on the “Cube... Read more
GameObjects Y axis always gradually aligns with the world space X, Y, or...
Reproduction steps:1. Open project “Repro.zip”2. Open scene “Sample”3. Enter Play Mode4. Observe the characters through the Game vie... Read more
Animator visibility toggle reveals additional side box on the opposite s...
Using the toggle for ‘visibility’ for the Layers and Parameters tab enables and disables an additional side panel on the opposite si... Read more
Blend Tree Freeform Cartesian representation does not update consistently
Blend Tree Freeform Cartesian representation does not update consistently Extract link and drag into new Unity project Open Scene- '... Read more
Override for the constraint's property "Is Active" is lost when upgradin...
Reproduction steps:1. Open the “IsActive_Stripped“ project2. Open the “2021“ scene3. Select the “TestConstraint“ GameObject4. Observ... Read more
Long Property names are not truncated in the Add Property dropdown in th...
Steps to reproduce: Create a new project using the Universal 3D template Import the provided script "RandomScript.cs" Create a new C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS