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Error "Edge.toNode is null" thrown when entering Play Mode whilst making...
How to reproduce:1. Open any project2. In the Project Browser create an Animator (Create > Animator Controller)3. Right-click "An... Read more
Animation Clips from old asset bundles apply wrong values to enums when ...
Reproduction steps:1. Open the attached project "AnimatorEnums.zip"2. Enter Play mode3. Select "SampleScene/AnimationConst/CineBrain... Read more
Modifying the Velocity property through 'AnimationStream' does not take ...
Reproduction steps:1. Open project “Repro”2. Open “SampleScene”3. Enter Play Mode4. Observe the text in Game view Expected result: “... Read more
Parent Constraint imported from DCC package creates offset in the transf...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Select the “constraintTest” P... Read more
Animation window is unusable when scaled down to the smallest possible size
How to reproduce:1. Open/create any project2. Open the animation window3. Scale it to the smallest possible window4. Observe the win... Read more
Animator window is unusable when scaled down to the smallest possible size
How to reproduce:1. Open/create any project2. Open the animator window3. Scale it to the smallest possible window4. Observe the wind... Read more
No or too big limits on the Transitions names in the Animator
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Blend shapes scale excessively when using a Direct Blend Tree
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
The default Animation State is not reset and stays broken after rapidly ...
How to reproduce:1. Open the attached project “AnimationStateBug”2. Open the “Forest” scene3. Enter the Play Mode4. Spam WASD button... Read more
Additional bones are removed when calling AvatarBuilder.BuildHumanAvatar
How to reproduce:1. Open the attached user project “Build Human Bones 2022.zip”2. Open "SampleScene" Scene3. Enter Play Mode Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS