Search Issue Tracker
Won't Fix
Votes
1
Found in
2021.3.37f1
2022.3.23f1
2023.2.17f1
6000.0.0b14
Issue ID
UUM-69165
Regression
No
Blend shapes scale excessively when using a Direct Blend Tree
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Game view
Expected result: "Body" blend shapes maintain their initial scales
Actual result: "Body" blend shapes scale excessively
Reproducible with: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
There is indeed a bug, but fixing it has a significant halo risk so we have decided to not fix it. A viable alternative solution has been presented to the customer (using the "write defaults" option).