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macOS Native Plugins not detected or misplaced in Builds
Pending further investigation on PS4 test failures @andews https://ono.unity3d.com/unity/unity/pull-request/102500/_/platform/misc/... Read more
[Metal] Colors resulting in incorrect color values when Color Picker is ...
How to reproduce: 1. Open the attached Metal_API_color_fade.zip project 2. Open Scenes/SampleScene 3. Go to the Hierarchy/Canvas/ s... Read more
"DllNotFoundException" is thrown in Console Window when entering the Pla...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window E... Read more
[macOS] Editor crashes when trying to access audio capture devices
Reproduction steps: 1. Open user attached project 2. Open Scene "MiniCam" (Assets/NatDevice/Examples/MiniCam) 3. Audio capture devic... Read more
[Mac] Many artifacts can be seen in Scene View when Scene Light is enabl...
Reproduction steps: 1. Create a new project 2. Add a cube to the scene 3. Turn off the skybox 2. In Scene View tab, toggle Scene Lig... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps: 1. Open the attached project "case_1296208" 2. Go to File > Build Settings, then Build And Run Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects