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[M1] Crash when opening project
Reproduction steps: 1. Open the user's attached project Expected result: The project opens Actual result: Editor crashes Reproduci... Read more
[OSX] Build fullscreen mode fails to be exited and loses app focus if en...
To reproduce: 1. Open project 2. Build and run 3. Click green button in app top bar to enter fullscreen mode Expected: fullscreen m... Read more
[macOS] "Escape" symbol (⎋) is not displayed in the Editor
How to reproduce: 1. Open the SampleScene in the attached "case_1179677_MissingSymbol" project 2. Select "Test" GameObject in the Hi... Read more
[Metal] Stuttering happens when switch graphics API to automatic for Old...
Reproduction step: 1. Download and open attached project 2. Make sure that the graphics option "Auto Graphics API for Mac" is check... Read more
[2D] Sprite Editor Slice Type Dropdown is opening behind the Sprite Editor
[2D] Sprite Editor Slice Type Dropdown is opening behind the Sprite Editor. In Sprite Editor, Slice Type dropdown disappears if the... Read more
[Mac]Build Settings window doesn't minimize after minimizing the editor
Any undocked window doesn't minimize on minimizing the unity editor. When a window is opened and undocked, it doesn't minimize when ... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce: 1. Build and run the project on an iOS device or standalone -- Notice that the game gets frozen in the splash scre... Read more
[OSX] Input.GetKey() fails to detect keyboard input.
The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are: - Input.GetKey - Input.G... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce: 1. Create a new Project 2. Open the Project Settings Window 3. Resize the Editor Window so it is not Full Screen 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start