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[MacOS] Native dropdown menu shifts upwards when dropdown that is clicke...
Steps to reproduce: 1. Create new project 2. Select main camera 3. Move the editor window so that Target Display field would be at ... Read more
[M1] Crash when building or opening a specific scene
How to reproduce: 1. Open project "project-for-reproduction.zip" 2. Open Map_Zombie_Desert Scene (Assets/App/Scenes/Maps/ZombieMaps/... Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps: 1. Create a new project 2. Build for Mac 3. Upload build online to Google Drive 4. Download the build (Google Dr... Read more
[macOS] [iOS] WebCamTexture dimensions requested on creation are not set...
Steps to reproduce: 1. Open the attached project ("1320637.zip") 2. Open "TestScene" 3. Enter Play mode 4. Check Console window to s... Read more
[Xcode] [macOS] CopyPlugins phase in Xcode Build Phases includes .dll files
Steps to reproduce: 1. Open the attached project ("MacXcode2020-3.zip") 2. Open Build Settings... (File -> Build Settings...) 3. Che... Read more
Xcode project and additional files are placed outside of the chosen fold...
Steps to reproduce: 1. Create a new project or open an existing one 2. Select the Standalone build target and check "Create Xcode pr... Read more
Crash on _platform_memmove$VARIANT$Rosetta when opening an HDRP project ...
Reproduction steps: 1. Create and open a new HDRP project on Apple M1 -- Observe crash Reproducible with: 2021.2.0a2, 2021.2.0a12 N... Read more
[MacOS] Error prompt is shown when pressing a key right after a Save/Ope...
How to reproduce: 1. Create a new project with the default 3D template 2. Go to the Build Settings 3. Click on the Build button 4. R... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
All about bugs
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Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System