Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4
2019.4.4f1
2020.3
2021.1
2021.2
Issue ID
1320637
Regression
No
[macOS] [iOS] WebCamTexture dimensions requested on creation are not set right after calling Play()
Steps to reproduce:
1. Open the attached project ("1320637.zip")
2. Open "TestScene"
3. Enter Play mode
4. Check Console window to see if WebCamTexture width and height changed to the requested ones after Play()
Expected result: WebCamTexture width and height are set to the closest available dimensions, according to the requestedWidth and requestedHeight, right after Play()
Actual result: WebCamTexture remains at 16x16 width and height until didUpdateThisFrame() returns true for the first time
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a11
Notes:
- Reproduces on iOS, macOS
- Does not reproduce on Windows, Android. Does not reproduce in the sense that WebCamTexture dimensions are set to the requested ones immediately after calling Play() on the texture
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note (2021.2.X):
On macOS and iOS the initial dimensions of WebCamTexture are 16x16 until didUpdateThisFrame is true.