Search Issue Tracker
[MacOS] Native dropdown menu shifts upwards when dropdown that is clicke...
Steps to reproduce: 1. Create new project 2. Select main camera 3. Move the editor window so that Target Display field would be at ... Read more
[M1] Crash when building or opening a specific scene
How to reproduce: 1. Open project "project-for-reproduction.zip" 2. Open Map_Zombie_Desert Scene (Assets/App/Scenes/Maps/ZombieMaps/... Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps: 1. Create a new project 2. Build for Mac 3. Upload build online to Google Drive 4. Download the build (Google Dr... Read more
[macOS] [iOS] WebCamTexture dimensions requested on creation are not set...
Steps to reproduce: 1. Open the attached project ("1320637.zip") 2. Open "TestScene" 3. Enter Play mode 4. Check Console window to s... Read more
[Xcode] [macOS] CopyPlugins phase in Xcode Build Phases includes .dll files
Steps to reproduce: 1. Open the attached project ("MacXcode2020-3.zip") 2. Open Build Settings... (File -> Build Settings...) 3. Che... Read more
Xcode project and additional files are placed outside of the chosen fold...
Steps to reproduce: 1. Create a new project or open an existing one 2. Select the Standalone build target and check "Create Xcode pr... Read more
Crash on _platform_memmove$VARIANT$Rosetta when opening an HDRP project ...
Reproduction steps: 1. Create and open a new HDRP project on Apple M1 -- Observe crash Reproducible with: 2021.2.0a2, 2021.2.0a12 N... Read more
[MacOS] Error prompt is shown when pressing a key right after a Save/Ope...
How to reproduce: 1. Create a new project with the default 3D template 2. Go to the Build Settings 3. Click on the Build button 4. R... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow