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[MacOS] Native dropdown menu shifts upwards when dropdown that is clicke...
Steps to reproduce: 1. Create new project2. Select main camera3. Move the editor window so that Target Display field would be at the... Read more
[M1] Crash when building or opening a specific scene
How to reproduce:1. Open project "project-for-reproduction.zip"2. Open Map_Zombie_Desert Scene (Assets/App/Scenes/Maps/ZombieMaps/Ma... Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps:1. Create a new project2. Build for Mac3. Upload build online to Google Drive4. Download the build (Google Drive ... Read more
[macOS] [iOS] WebCamTexture dimensions requested on creation are not set...
Steps to reproduce:1. Open the attached project ("1320637.zip")2. Open "TestScene"3. Enter Play mode4. Check Console window to see i... Read more
[Xcode] [macOS] CopyPlugins phase in Xcode Build Phases includes .dll files
Steps to reproduce:1. Open the attached project ("MacXcode2020-3.zip")2. Open Build Settings... (File -> Build Settings...)3. Che... Read more
Xcode project and additional files are placed outside of the chosen fold...
Steps to reproduce:1. Create a new project or open an existing one2. Select the Standalone build target and check "Create Xcode proj... Read more
Crash on _platform_memmove$VARIANT$Rosetta when opening an HDRP project ...
Reproduction steps:1. Create and open a new HDRP project on Apple M1-- Observe crash Reproducible with: 2021.2.0a2, 2021.2.0a12Not r... Read more
[MacOS] Error prompt is shown when pressing a key right after a Save/Ope...
How to reproduce:1. Create a new project with the default 3D template2. Go to the Build Settings3. Click on the Build button4. Right... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument