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[macOS] Returned systemWidth and systemHeight are half of the correct va...
&How to reproduce:1. Open the attached project "displayTestNew.zip"2. Build and Run the scene "SampleScene" on macOS3. Observe t... Read more
[M1][URP] URP project build fails on an Apple Silicon Editor
Reproduction steps:1. Create a new project from URP Core 3D Template2. Build the project Expected result: Project is buildActual res... Read more
[M1][Silicon Editor] Intel Mono processes are initialized when importing...
Reproduction steps:1. Create an empty project2. Import a custom package Expected result: Unity imports the packageActual result: Uni... Read more
Splash Image is loaded into memory and is not unloaded after use when "S...
How to reproduce:1. Open the user's project "Clean android splash 2021.2.7f1.zip"2. Open "Check Splash Screen Settings" Scene3. Set ... Read more
DLL targeted for CPU Intel64 is missing when running build target Intel6...
How to reproduce:1. Use an Intel-based mac2. Open the attached project from "Empty Test.zip"3. Check that asset "Assets>Oculus>... Read more
Screen.resolutions returns resolutions that include the notch area when ...
Reproduction steps:1. Open the attached “ResolutionRepro” project2. Go to File > Build Settings3. Make sure that "Development Bui... Read more
Mouse scroll value is not updated correctly in Build when project is bui...
How to reproduce:1. Open the attached project "InputSystem.zip"2. Open "Assets > QA > Tests > KeyboardMouseBasic > ISX_K... Read more
[macOS] Color picker preview shows colorful pixels when cursor is dragge...
Reproduction steps: Open the user's attached project Select "New Material" Material from the Project window Enable "Emission" and pr... Read more
[macOS] Window can't be opened from Help when Editor is open on secondar...
Reproduction steps:1. Open the user's attached project2. Move Unity Editor to the secondary monitor3. Open another program from the ... Read more
[macOS] Project either crashes or gets corrupted when being renamed whil...
How to reproduce:1. Create a new project2. While the project is opening rename the project folder Expected result: Either renaming i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS