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0
votes
Fixed

[macOS] Only one Display is shown in the Build when using multiple monitors

MacOS

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Oct 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1

How to reproduce:1. Open the attached project ("case_1189910-Project.zip")2. Go to top toolbar's File->"Build And Run"3. Wait for... Read more

0
votes
Fixed

[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...

MacOS

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Sep 10, 2019

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Version/s: 2019.2.0a14, 2019.2.0b1

Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more

2
votes
Fixed

[Mac] Video-heavy project does not get successfully imported when launch...

MacOS

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Jul 30, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Download and extract the linked project2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode... Read more

0
votes
Fixed

[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...

MacOS

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Sep 12, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Create a New project2. Exit and Re-Open Unity3. Force Quit Unity before it properly starts4. Run it in batch m... Read more

0
votes
Fixed

[macOS] Screen.currentResolution method returns incorrect screen resolution

MacOS

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a5

How to reproduce:1. Open user's attached 'screenresolution.zip' project2. Maximize Editor window3. Screen -> Log current Resoluti... Read more

0
votes
Fixed

[M1] Custom Shader produces visual artifacts when in Apple Silicon build

MacOS

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Jun 01, 2021

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Version/s: 2020.3, 2020.3.10f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Make a build3. Open the built Player4. Observe the rendering Expected result: No vis... Read more

1
votes
Fixed

[IL2CPP][macOS] Xcode Build fails when using Legacy Build System

MacOS

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Aug 22, 2020

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Version/s: 2019.4, 2020.2.0a21, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Go to the Build Settings (File->Build Settings)3. Enable the "Create Xcode projec... Read more

0
votes
By Design

[OSX] Input.GetKey() fails to detect keyboard input.

MacOS

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Feb 13, 2020

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Version/s: 2020.1.0a23

The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are:- Input.GetKey- Input.GetKe... Read more

0
votes
Not Reproducible

[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...

MacOS

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Oct 04, 2019

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Version/s: 2019.2.0a1, 2019.2.7f2, 2019.3, 2020.1

Steps to reproduce:1. Open attached "ZoomInBug.zip" project2. Open "Workshop set" prefab and zoom into it Expected result: Editor do... Read more

1
votes
By Design

[macOS] Cursor size is not affected by Cursor.SetCursor

MacOS

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Sep 23, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project (CursorTooBig.zip)2. Open "SampleScene" Scene -> enter the Play Mode3. Exit the Play Mo... Read more

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