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[macOS][IL2CPP] Redundant/unnecessary GameAssembly.dylib files are inclu...
How to reproduce:1. Open the attached project2. Open the Build Settings (File->Build Settings)3. Select the "Intel - 64 bit + App... Read more
[macOS] Editor doesn't follow the standard full screen functionality whe...
How to reproduce:1. Create a project with the default 3D template2. In the Editor, try using the full-screen shortcut (CTRL+CMD+F)3.... Read more
[macOS] Pop-up windows inside built Player are not read when using Voice...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a build3. Toggle the 'Voice Over' option (shortcu... Read more
[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...
Reproduction steps:1. Create a new project2. Build for iOS3. Open the project generated in Xcode4. Deploy to "My Mac (Designed for i... Read more
[macOS] Letterbox background changes color when resizing the Player window
How to reproduce:1. Open the user-submitted project2. Open the Project Settings window and navigate to Player settings (Edit > Pr... Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps:1. Create a new project2. Build for Mac3. Upload build online to Google Drive4. Download the build (Google Drive ... Read more
[MacOS] Editor doesn't show unsaved changes pop up if editor is being cl...
Steps to reproduce: 1. Open attached project2. Open window by clicking Test > SaveChangesWindow3. Click Set Unsaved4. Minimize Sa... Read more
[Mac] Input.GetAxis not resetting to 0 when no keys are pressed in the o...
The Unity Input "Horizontal" and "Vertical" Axes seem to get hung up or stuck when playing in editor in Unity 2020.2.6 and 2020.2.7.... Read more
[M1] Unity silicon editor appears as iOS app in macOS System Information
Reproduction steps:1. Open System Information from Finder2. Select Software > Applications3. Find Silicone Unity version Expected... Read more
Build process succeeds when building without Bluetooth Usage Description...
Behavior for Bluetooth Permissions should be the same as Camera Permissions - if you're using Camera methods and its Usage Descripti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS