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No error message when serial is incomplete / has wrong format
Steps to reproduce:1. Launch Unity Editor2. Attempt to activate Unity Professional edition3. Enter incorrect serial (put a dash afte... Read more
Activating Unity license in batch mode tries to open last opened project
Reproduction steps:1. Open Terminal/Windows Powershell2. In Terminal/Windows Powershell navigate to Editor location3. Launch Unity E... Read more
[Editor] Crash on clicking NO button on "Confirm" pop-up while returning...
Editor crashed when returning the license Steps to Reproduce:1. Click on Help > Manage Licence > Return Licence > Confirm2.... Read more
Close button is not aligned to the message
Repro:1. Go to Unity > Manage license2. Choose to do Manual activation3. Follow steps from https://docs.unity3d.com/Manual/Manual... Read more
Improve error handling for command line activation
Repro:1. Attempt to activate Unity editor from command line (refer to https://docs.unity3d.com/Manual/CommandLineArguments.html)2. D... Read more
New installed Unity will report timeout error in commandline activiation
Unity require ~/Library/Unity/Certificates/CACerts.pem to validate ssl handshake.In command line mode, the CACerts.pem file will not... Read more
Create account links to old accounts page
Repro:1. Launch editor2. From the Welcome screen choose to Create account3. Observe that you're moved to https://accounts-staging.un... Read more
Error message appears on the next window not where it occurs
Prerequisites:- Have a valid seat-based serial key assigned to User1 (User1 already accepted the seat, and received serial key by em... Read more
The HUB can not activate the license on MacOS
HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial number... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS