Search Issue Tracker
UdpClient instance is "corrupted" when iOS device suspended by "power" b...
To reproduce: -Create empty Unity project, create empty scene, attach the example script to gameobject and run on iOS device. -Tap o... Read more
iOS Simulator always displays "Development Build"
To reproduce: 1. Create new project 2. Select Simulator SDK 3. Build and run on iOS 4. "Development Build" label is displayed even i... Read more
Automatic deserialization doesn't work on iOS
To reproduce: 1. Open project XMLTest 2. Open scene main 3. Assign data as LocalXML in GameObject 4. Build and run for iOS Read more
Memory is not cleaned up after loading empty scene
Memory is not cleaned up when after loading empty scene (with a single script that on start uses: Resources.UnloadAnusedAssets(); Sy... Read more
Rename Xcode project to iOS
When an Xcode project is created, the project is named Unity-iPhone. It would be more consistent to rename it Unity-iOS Read more
Pixel textures look blurry with directional light on
To reproduce: 1. Open project u_4_2_a2_reproProject_messedLookWhenLight 2. Build and run on iOS 3. Press on toggle night to turn on ... Read more
Opening multitasking window while playing video results in closed video,...
To reproduce: 1. Open project BugReport-VideoSuspend 2. Build and run on iOS 3. Hear the background music of the app 4. Tap the scre... Read more
Unity doesn't inform user, that deferred lightning or soft shadows aren'...
To reproduce: 1. Set deferred lightning on camera 2. Set soft shadows on directional light 3. No info is displayed about being not ... Read more
Unity hangs after performing Build and run to iOS
Happens randomly. Seems that Unity is still trying to send messages to xcode. Log attached (Editor-prev.log) "2013-05-31 17:28:25.92... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when selecting a Dropdown Component override in the Prefab Overrides menu for the second time
- USS variables are broken on IOS
- Crash when project is reopened or upgraded
- Hub doesn't install windows 10 sdk properly
- Crash building for iOS after canceling a build