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[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project 2. Switch to iOS 3. Open Player Settings/Splash Image 4. Set 'iPhone Launch Screen' as 'I... Read more
[iOS][OpenGLES] Every 40th - 50th call of Graphics.Blit() is slower abou...
To reproduce: 1. Download attached project "Blittest.zip" and open in Unity 2. Open "test" scene 3. Set Graphics API to OpenGLES2 4... Read more
[iOS] Unity Remote 5 getting Assertion failed on expression: 'uploadDstF...
To reproduce: 1. Open users attached project "ScARedyCAS-Unity.zip" 2. Open "XnAR_Test.unity" scene 3. Connect iOS device to your ma... Read more
[iOS] An App won't be automatically deployed to Device when building pro...
To reproduce: 1. Start Unity and open and create a New Project 2. Switch Platform to iOS 3. Press Unity > Preferences... and select... Read more
[iOS] Device SDK reports more memory usage in Xcode than Simulator SDK
1. Open attached project "testcase.zip" 2. Build for iOS "Device SDK" 3. Deploy the Xcode project to the iOS device 4. Observe Memor... Read more
[iOS] using Xcode recommended settings throws "This function declaration...
Reproduction steps: 1. Create an empty project 2. Switch the platform to iOS 3. Build the project and open it in Xcode 4. Go to warn... Read more
[iOS] iOS app settings plist default value is not shown using PlayerPref...
To reproduce: 1. Open users attached project "iOSSettingsTest.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS device 4.... Read more
[iOS] Unity Player does not respect the "Mute Other Audio Sources" toggl...
To reproduce: 1. Download attached project “AudioTest_20183f2.zip" and open in Unity 2. Open “SampleScene” scene 3. Make sure that ... Read more
[iOS] 12.1.2 apps cannot consume as much memory as iOS 11.x apps
To reproduce: 1. Open users attached project "MemTest.zip" 2. Build for iOS 3. Deploy the Xcode project to iOS device Expected resu... Read more
[iOS] iPad 6th generation is identified as iPadPro10Inch2Genor or iPadUn...
To reproduce: 1. Open attached project "Missing iOS Device.zip" 2. Build for iOS 3. Deploy Xcode project to an iOS device Expected ... Read more
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