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[iOS] Default Shaders fails to compile on iOS8
The project contains only few default UI buttons. Steps: 1. Build and Run user's attached project ("NewUnityProject.zip") on iOS8 d... Read more
[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...
Steps to reproduce: 1. Open attached project 2. Build 'Test' scene to iOS 3. Deploy the build to iOS device 4. Click 'CancelOnInput... Read more
[Vuforia][iOS] Camera Usage Description remains null after importing Vuf...
To reproduce: 1. Make sure you have installed Vuforia's Support (Player Settings -> XR settings -> Vuforia Augmented Reality) 2. Cre... Read more
[iOS] Crash when using the "Sign In With Apple" capability
Reproduction steps: 1. Download and open the attached "Apple Sign In Test.zip" project 2. Build and deploy the app to a device (The ... Read more
[iOS] UnitySendMessage is not working on Simulator when trying to login ...
To reproduce: 1. Download attached project "iOS-Simulator-w-FB.zip" and open in Unity 2. Open "SampleScene" scene 3. In Player Sett... Read more
[iOS] Input.touchCount does not always return correct number of touch count
To reproduce: 1. Open project attached by QA 2. Open build settings and make sure that "Scene1" is attached 3. Build project for iO... Read more
[iOS][A11] Screen.dpi() method return incorrect number of DPI on iPhone ...
To reproduce: 1. Open attached project 2. Open build settings, select iOS platform and add "main" scene 3. Build and run project on ... Read more
iOS Replay Kit using inappropriate non-public APIs
Project with iOS Replay Kit is being rejected by App Store due to using inappropriate non-public APIs. Replay Kit feature for Unity... Read more
[iOS] PlayableAsset returns a null when loading with UnityWebRequest.Get...
Steps to reproduce: 1) Open iOSTimelineAsset Project 2) Go to Window -> AssetBundleBrowser -> Build AssetBundle for iOS 3) Upload As... Read more
[Xcode] Team is not being selected automatically when "Automatically man...
To reproduce: 1. Create an empty project 2. Build it for iOS 3. Open build project in Xcode 4. General > Signing > Team and make sur... Read more
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