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[iOS][Metal] Black screen in the ResizedView project from the native sam...
To Reproduce: 1. Build and run the attached project on iOS with Metal.2. Observe that the screen is black and auto rotation doesen't... Read more
[iOS] TouchScreenKeyboard allows an extra character when characterLimit ...
How to reproduce:1. Open the attached Project "ReproProject"2. Add the Scene "Scene1" to the Scene List3. Build and Run on an iOS de... Read more
[iOS] DeformSkinneMesh->ApplyBlendShapes->CalculateBlendShapeWeights cra...
How to reproduce:1. Open the attached project form the link provided in the Edit section2. Build for iOS and deploy the Xcode projec... Read more
[iOS] Screen.orientation returns UpsideDown value after using Screen.aut...
To reproduce:1. Open users attached project "Bug auto rotation.zip"2. Open "scene.unity" scene3. Build for iOS4. Deploy the project ... Read more
[iOS] Update Location Service API According to the new App Store Guideli...
We need to add 3 new location usage descriptors in Info.plist1 NSLocationWhenInUseUsageDescription / @selector(requestWhenInUseAutho... Read more
[iOS][VR] VR shaders are included in Builds even though VR support is di...
VR shaders seem to be included in builds even when VR support in Player Settings is disabled. The easiest way to see that this is ha... Read more
[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Buil...
Steps to reproduce:1. Open attached project ("TST VR-small.zip")2. Build and run on iOS device Result: screen on the iOS device is b... Read more
[iOS][Cardboard] Putting phone to Sleep while App is running breaks VR v...
If the app is open while the phone goes to sleep, on returning to the app the VR view is completely squashed and cannot recover.Swap... Read more
Editor crashes on Transform::CountNodesDeep after importing ARKit plugin
Steps to reproduce:1. Download ARKit plugin from https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/downloads/2. Open the p... Read more
[iOS] Undefined Symbol Error is thrown in Xcode when using Debug.CheckIn...
How to reproduce:1. Open the attached Project "DebugTest.zip"2. Build and Run the Project on iOS3. Observe the Errors thrown by Xcod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS