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[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time vis...
To reproduce:1. How to get project info in edit2. Build project to iOS with profiling3. Copy Quest to Xcode Data folder4. Run projec... Read more
www.audioClip.length is null after successful download
To reproduce:1. Create a new project2. Import the attached package3. Play the Test scene in the editor4. See that the audio clip is ... Read more
iOS: Strings appear missing in prefab - causes crash on load
It appears from discussion with user that adding new variables to a script, which is on a prefab that later is built to an asset bun... Read more
Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not ope... Read more
The VoiceOver Accessibility overrides touch functionality
To reproduce: 1) download and open project2) enable VoiceOver on device3) build and run for iOS4) notice the behaviour is off (most ... Read more
Automatic deserialization doesn't work on iOS
To reproduce:1. Open project XMLTest2. Open scene main3. Assign data as LocalXML in GameObject4. Build and run for iOS Read more
Going from minimal video player controls to full results in a black scre...
To reproduce:1. Open project AutoRotation_copy2. Build and run on iOS73. Press on ControlMode.Minimal4. Press arrows to change to fu... Read more
MonoBehaviour.OnApplicationFocus not supported on iOS
To Reproduce:1. Open the attached Project. Build & Run to the device. Expected:1. Every call to MonoBehaviour.OnApplicationFocus... Read more
www.isDone never get's true on iOS
while (!web.isDone) {} is infinite on iOS By design reason: Code should yield inside that loop, because WWW download on iOS are runn... Read more
[iOS] Mobile Input field is not visible after focusing on Input Field wh...
Reproduction steps:1. Open the attached "Input.zip" project2. In File > Build Settings make sure that the "SampleScene" Scene is ... Read more
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