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[iOS] Next camera is prevented from rendering in stack when preCommand b...
Reproduction steps: 1. Download and open the attached "CommandBuffer" project 2. Build and deploy the project to iOS 3. Observe the ... Read more
[iOS] Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.Rend...
iOS build fails due to 'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' error. Steps to reproduce: 1) ... Read more
AddComponent<AudioSource> fails on iOS device (IL2CPP
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Notice the error "AddComponent asking for "AudioSource" which is n... Read more
XCode project has errors when building with Mono2x scripting backend and...
To reproduce: 1. Open new project 2. Set build target to iOS 3. Set scripting backend to Mono 2x 4. Set Stripping level to anything ... Read more
[iOS] Memory leak when unloading assets with OpenGLES on A9 and A10 devices
Memory is leaked each time assets are unloaded (1.5, 2.0 or 2.5 KB at a time) on A9 and A10 iOS devices. Steps to reproduce: 1) Ope... Read more
[iOS] Crash after waking device from sleep when creating WebSocket with ...
After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce: 1) Open the... Read more
The GamePlay is very slow and laggy when running the build through any...
How to reproduce: 1. Download and open the attached project "LWRP_TEST.zip" 2. In "Player Settings" make sure that the "Target SDK" ... Read more
[iOS] Unity Ads are corrupted on iPhone X
Unity ADs crops wrong on iPhone X. Steps: 1. Build and Run attached project (UnityAdsAssetStoreTest.zip) 2. In Player: Enter Game I... Read more
Shaders break on iOS Metal by using fixed4
To reproduce: 1. Open attached project 2. Build to device 3. Notice that the shaders don't compile (all the textures are pink) Note:... Read more
[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...
If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type