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[iOS] Memory leak in GetPixels and GetPixels32
To Reproduce: 1. Open & deploy the attached project to iOS. 2. After run transfer the debug session to instruments profiler. 3. Obs... Read more
WWW.text results in NSURLErrorDomain error -1012 on device
How to reproduce: 1. Open attached project 2. Open scene test.unity - Try running the scene in Editor to see expected results 3. B... Read more
[iOS][IL2CPP] Build fails when there is dll plugin in the folder "Plugin...
To Reproduce: 1. Open the attached project and build (make sure that backend is set to ill2cpp). 2. Observe the: "Error building P... Read more
[iOS] Crash when deploying to iOS6
To Reproduce: 1. Just build the attached or any other project to an a device running iOS6 (tested on iPad Mini 1 ). 2. Observe that... Read more
'Stream from Disk' sound stutters when coming back from background
To reproduce: 1. Open project SoundStutterAndHalt 2. Build and run on iOS 7 (reproduced with iPhone5c 7.0.2) 3. Go to background 4. ... Read more
[iOS] Social.ReportProgress is not working
To Reproduce: 1. Open and build the project GameCenterTest.zip. 2. Make sure that that everything is correctly set up for Game Cent... Read more
Wrong Japanese fallback font on iOS 8.2
On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more
[iOS] “ConnectionError : Malformed URL“ error appears when instantiating...
How to reproduce: 1. Build And Run the “AddressablesMalformedUrl.zip” project 2. Press the “INSTANTIATE ADDRESSABLES” button and o... Read more
[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time vis...
To reproduce: 1. How to get project info in edit 2. Build project to iOS with profiling 3. Copy Quest to Xcode Data folder 4. Run pr... Read more
"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce: 1. Open project 2. Build and run for iOS 5.1 with development build enabled 3. Change appcontroller 4. Notice stutteri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed