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[iOS] [Metal] Depth-Only Camera blacks out screen when anti-aliasing is ...
To reproduce: 1. Open attached project 2. Open "TestScene" scene 3. Play the scene 4. Press the Toggle Depth Camera button 5. Notice... Read more
[iOS] Calling Social.localUser.Authenticate crashes in String_memcpy2_m2...
Callback in Social.localUser.Authenticate does not match actual authentication value, causing a crash on iOS. Steps to reproduce: 1... Read more
[iOS] "Stale Touch Detected!" error after the game minimizing and re-ope...
To reproduce: 1. Build attached project to iOS and run it 2. Press the "home" button to minimize the project 3. Open it again, and i... Read more
Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing. There is no embedded binaries function in XCode Manipulation API righ... Read more
[iOS] App freezes in applicationDidBecomeActive() on iOS 10
Steps to reproduce: 1) Open the latest attached project. 2) Build and run on an iOS 10 device (using Xcode 8 beta). 3) When the butt... Read more
[IL2CPP] Application crashes if object with running animation is destroyed
1. Open attached project 2. Build to iOS IL2CPP 3. Project will crash on device after few seconds Note: mono does not have this issue Read more
[Metal] API provides 32-bit depth texture when a 16-bit texture is expected
How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In Xcode, go to Product -> Scheme -> Edit Scheme... ... Read more
[iOS] Crash at Action_1_Invoke_m2461023210_gshared when calling Social.A...
To reproduce: 1. Open attached project 2. Build for iOS 3. Open Xcode project, navigate to Capabilities tab in Project Navigator win... Read more
Game Center Achievements Not Reported
Full information about this bug and a workaround can be found on the forum post here: http://forum.unity3d.com/threads/problem-with-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed