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Attributes are not functioning on iOS
To Reproduce: 1. Build & Run the attached project in editor. 2. Observe that ExampleAssemblyAttribute is not applied to the Example... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project 2)... Read more
Calling WebCamTexture.Stop() after GetPixels() leads to memory corruptio...
The issue is that WebCamTexture.Stop() frees internal memory buffer used by GetPixels(), but doesn't mark it as deleted. So subseque... Read more
On iOS a movie might not play if played in a short time after another movie
Seems that you have to wait at least 1.9 seconds before playing one video after another has finished. To reproduce: 1. build & run ... Read more
[IL2CPP] Executable size increases beyond Apple's submission limits
To Reproduce: 1. Build project. 2. Product > Archive in xCode. 3. Click 'Show Package Content' on the generated archive file & find... Read more
[iOS] IL2CPP ARM64 crashes most of the times when using HttpWebRequest
To reproduce: 1) Download and open project 2) Build and run for iOS with IL2CPP scripting backend (got bug a lot more on arm64) 3) ... Read more
iOS Player crashes when using dictation on iOS 7
On iOS 7, iOS Player crashes after using dictation in an input field/area. Note that it works properly on iOS 8. Read more
WebSocket4Net not supported on IL2CPP
TO Reproduce: 1. Open " .zip" attached to the the post. 2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting a... Read more
AutoRotation is not functioning with iOS5.0
To Reproduce: 1. Deploy the attached project to an iOS5 device. 2. Observe that AutoRatation is not working (ios native gui windows... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines