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Cubemaps get noticeable seams when built for iOS
See the following screenshot for an example:http://i.imgur.com/4rtAGUA.jpg It gets seams not only on the cubed skybox but also on th... Read more
iOS Memory leak in GetPixels and GetPixels32
How to reproduce: 1. Open attached project2. Open scene WebCamTest.unity3. Build to iOS and run- The app crashes with this error: Me... Read more
[.NET 4.6][iOS] Crash in il2cpp::icalls::System::System::Net::Sockets::S...
Steps to reproduce:1. Download the project attached by the user2. Build "test" scene to iOS3. Build the project to an iOS device Res... Read more
[iOS] “CrashReport.text” returns empty strings and “CrashReport.time” re...
How to reproduce:1. Open the user’s attached project2. In the Build Settings enable the “Development Build” setting and deploy the a... Read more
There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce: 1. Build the attached project for GLES2 (tested on iOS)2. Observe that after the app is launched you'll get these erro... Read more
[Atomics] Device freezes in an apparent loop after running project for a...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Play the game for a while- The game freezes, but Xcode does not ... Read more
[iOS][AppleTV] .dylib plugin is not visible in the Xcode but is added in...
Steps to reproduce: 1. Open the attached "Plugins.zip" project 2. Go to File > Build Profiles and make sure that iOS Platform is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected