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[iOS] Transparent areas of a texture become opaque after un-premultiplic...
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more
WebSocket4Net not supported on IL2CPP
TO Reproduce: 1. Open " .zip" attached to the the post. 2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting a... Read more
[iOS] TouchScreenKeyboard.selection is ignored
Reproduction steps: 1. Download and open the attached "TouchscreenKeyboardSelection.zip" project 2. Build and deploy the project to ... Read more
[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices
Steps to reproduce: 1. Open attached project (lightmap_bug.zip) 2. Open scene 'level1-1' 3. Go to Window/Lighting and click 'Build... Read more
[iOS] Launch Screen Fill Percentage text doesn't fit
In "Player Setting/Splash Image/Launch Screen" See attached screenshot. Read more
[iOS] Force quitting Application while there is another view controller ...
1. Open project in "AdMobCrash.zip" 2. Build for iOS 3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project ... Read more
[iOS] Trampoline has the GameKit.framework incorrectly linked
To Reproduce: 1. Build the project in "677163_game_kit_repro_3.zip". 2. Notice the linker errors when compiling in xCode. 3. Add, G... Read more
[iOS] Input field pointer doesn't update visually when virtual keyboard ...
Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS 10 device. 3. Make sure device is set to landscape per... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
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- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
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