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[iOS] Canvas shows up after a delay when a splash screen animation ends
Reproduction steps: 1. Open the attached project. 2. Switch to an iOS platform. 3. Build and run it on an iOS device. Actual behavi... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more
WebSocket4Net not supported on IL2CPP
TO Reproduce: 1. Open " .zip" attached to the the post. 2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting a... Read more
[iOS] OnApplicationPause() is not called if "Behaviour in Background" is...
How to reproduce: 1. Open the "PauseRepro.zip" project 2. Switch platform to iOS 3. In the Player settings, set "Behaviour in Backgr... Read more
[iOS] Default Shaders fails to compile on iOS8
The project contains only few default UI buttons. Steps: 1. Build and Run user's attached project ("NewUnityProject.zip") on iOS8 d... Read more
[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices
Steps to reproduce: 1. Open attached project (lightmap_bug.zip) 2. Open scene 'level1-1' 3. Go to Window/Lighting and click 'Build... Read more
[iOS] Launch Screen Fill Percentage text doesn't fit
In "Player Setting/Splash Image/Launch Screen" See attached screenshot. Read more
[iOS] UnitySendMessage is not working on Simulator when trying to login ...
To reproduce: 1. Download attached project "iOS-Simulator-w-FB.zip" and open in Unity 2. Open "SampleScene" scene 3. In Player Sett... Read more
[iOS] Trampoline has the GameKit.framework incorrectly linked
To Reproduce: 1. Build the project in "677163_game_kit_repro_3.zip". 2. Notice the linker errors when compiling in xCode. 3. Add, G... Read more
[iOS] Input field pointer doesn't update visually when virtual keyboard ...
Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS 10 device. 3. Make sure device is set to landscape per... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow