Search Issue Tracker
[Sprites] [iOS] PVRTC Format Atlas variant made from ASTC Format Master ...
Reproduction steps:1. Open project in "AtlasVariantCompression.zip"2. Go to Assets > Sprites > NonSquare folder3. Create a new... Read more
[iOS 14] “[Error] Arcade’s application is using a prohibited API.” when ...
How to reproduce:1. Open the attached '1286876.zip' project2. Edit the leaderboard id in the 'Test.cs' script to an existing one ava... Read more
[UAAL] [iOS] Application.Unload() does not free up memory
Reproduction steps:1. Open customer's attached project in "UnityProject.zip"2. Build and Deploy to an iOS device3. In Xcode open the... Read more
[iOS] Background audio sources are stopped when launching an app with "D...
Reproduction steps:1. Open attached project "Case_1286259"2. Open "Edit -> Project Settings... -> Audio" and make sure "Disabl... Read more
[iOS] InvalidX509Data error thrown when processing a StoreKitTest certif...
Reproduction steps:1. Open project in "StoreKitTest.zip"2. Select IAPController prefab in Project Window3. In Inspector click on Mak... Read more
[iOS] "Plugin is used from several locations" error when building a proj...
Reproduction steps:1. Open the attached project in "UnityXCFramework.zip (9.7 MB) "2. Open "SampleScene.unity"3. In Assets/Plugins/i... Read more
[iOS] Crash when closing the app while loading data from ODR
Reproduction steps:1. Open the attached project from the provided link2. In the Menu Bar click "Bundle" -> "Build iOS AssetBundle... Read more
[iOS] Application crashes when making a web request and using deep profi...
Reproduction steps:1. Download and open the attached "DeepProfilingIssues" project2. In the Build Settings window, switch to the iOS... Read more
[iOS] Device.generation returns "iPhoneUnknown" when running on iPhone 1...
Reproduction steps:1. Open attached project "Case_1299093"2. Build and Deploy the project to a device3. Observe the Xcode Console Ex... Read more
[iOS] Unity Remote doesn't take up the entire screen on devices that hav...
Steps to reproduce: 1. Open a new Unity project2. Open Unity Remote on an iPhone with taller display (any of the newer iPhones with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"