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23
votes
Active

[iOS][Physics] Two MeshColliders pass through each other at certain angl...

iOS

-

Jan 16, 2017

-

Version: 5.5.0p4

With a specific mesh in the scene, when another mesh is moving towards it (standard Cube, Sphere or a custom mesh), instead of colli... Read more

25
votes
Fixed

[iOS] Crash in UnityRepaint() when resuming the app with different lands...

iOS

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Dec 18, 2016

-

Version: 5.5.0p2

When the orientation of the device is changed after the phone has been locked and before resuming the app, a crash occurs in UnityRe... Read more

173
votes
Active

[iOS] Changing the screen orientation via a script sometimes results in ...

iOS

-

Sep 27, 2016

-

Version: 5.4.0f3

When the orientation of the screen is changed via a script (with Screen.orientation) on iOS 10 devices, sometimes the screen remains... Read more

90
votes
Fixed

[iOS] Audio with 'Streaming' Load Type does not play on some devices run...

iOS

-

Sep 16, 2016

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Version: 5.4.1f1

If an Audio Clip has its Load Type set to 'Streaming' it does not play on some older devices running iOS 10. Steps to reproduce: 1)... Read more

65
votes
Fixed

[iOS] Sound volume of music playing on the device gets quiet after launc...

iOS

-

Sep 04, 2016

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Version: 5.3.6p4

When a Unity app is launched, any audio playing on the device (iTunes, Spotify, etc.) gets quiet, even when the app is not playing a... Read more

24
votes
Fixed

Editor crashes when 'Build And Run' is opening the built Xcode project w...

iOS

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Sep 28, 2016

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Version: 5.4.1p2

When "Build And Run" is used to open an iOS build with Xcode, Unity Editor crashes when opening Xcode. Steps to reproduce: 1) Open ... Read more

50
votes
Fixed

Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangli...

iOS

-

Apr 30, 2016

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Version: 5.4.0b15

1. Open attached project 2. Open Unity Remote 4 3. Open Scene "Game" 4. Press play 5. When Unity Remote starts showing game view err... Read more

19
votes
Fixed

[iOS] App freezes in applicationDidBecomeActive() on iOS 10

iOS

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Aug 05, 2016

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Version: 5.4.0f3

Steps to reproduce: 1) Open the latest attached project. 2) Build and run on an iOS 10 device (using Xcode 8 beta). 3) When the butt... Read more

62
votes
Fixed

[iOS] Crash on presentRenderbuffer:GL_RENDERBUFFER in PresentGles when l...

iOS

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Oct 19, 2015

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Version: 5.2.1p4

To Reproduce: 1. Build and deploy the project attached to the comment to an iPhone 6S. 2. Press the home button and reopen the app... Read more

22
votes
Fixed

[Metal] API provides 32-bit depth texture when a 16-bit texture is expected

iOS

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Apr 07, 2016

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Version: 5.3.4f1

How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In Xcode, go to Product -> Scheme -> Edit Scheme... ... Read more

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