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0
votes
Fixed

Disabled cogwheel icon in Inspector should be removed

Inspector Functionality

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Jul 26, 2012

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Version/s: 4.0.0b4

Create a new folder and select it. In the Inspector, the folder has a disabled "Cog Wheel" icon. However, without any other componen... Read more

0
votes
Duplicate

Undo broken / not working for Inspectors that implement

Inspector Functionality

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Aug 05, 2012

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Version/s: 4.0.0b5

Steps to reproduce : - click on a material asset in Project view. - in Inspector, change some value, like Texture tiling or specula... Read more

0
votes
Won't Fix

Add Component menu is very slow

Inspector Functionality

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Oct 09, 2012

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Version/s: 4.0.0b12

Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7 T... Read more

0
votes
Fixed

Previews (mesh, material) are empty when using -force-gfx-direct on OS X.

Inspector Functionality

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Nov 06, 2012

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Version/s:

Mesh and material previews don't show up at all on Mac. On Windows they don't show up when linear lighting is enabled. Read more

0
votes
Duplicate

Nested enums in a class show as int field in inspector instead of enum p...

Inspector Functionality

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Nov 12, 2012

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Version/s: 4.0.0f5

This also breaks custom PropertyDrawers for that type!! To reproduce: - Load the test scene and select the Main Camera. - Expand th... Read more

0
votes
Fixed

Preview for a RenderTexture is broken (Mac OSX only)

Inspector Functionality

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Nov 12, 2012

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Version/s: 4.0.0f7

Preview for a RenderTexture looks weird. To reproduce: - Create a new project - Right-click and create a new Render Texture - Obser... Read more

0
votes
Not Reproducible

The object picker defaults to "scene" when it shouldn't

Inspector Functionality

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Dec 13, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open the attached project and drop the prefab "Pointer" into a new scene 2. Select the prefab instance and choose T... Read more

1
votes
Postponed

Inconsistent / confusing open and close of components of same type

Inspector Functionality

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Dec 29, 2012

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Version/s: 4.0.0f7

Inconsistent / confusing open and close of components of same type. In the sample scene, look at the TestObj. It has 3 identical c... Read more

0
votes
Fixed

Debug inspector mode changed null list to not null

Inspector Functionality

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Jan 15, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Open New_Unity_Project_8 2. Run scene "scene" 3. Change inspector to debug mode 4. Notice that (list != null) will ... Read more

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