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References in inspector not updated when changing the type of a field in...
To reproduce: 1. Open any project 2. Create either a public variable or a private one with [SerializeField] of type Object in a scri... Read more
Locking the Inspector on subscene objects causes their disappearance and...
How to reproduce: 1. Open attached project "874301-repro.zip" 2. Open "Test" scene 3. Add additional scene "Test2" 4. Enter play m... Read more
ReverbZone.RoomRolloffFactor property can only be set indirectly (throug...
Reproduction steps: 1. Open my attached project ("case_873297-repro") 2. Open the "main" scene 3. Select the "Reverb Zone" in the hi... Read more
public variable doesn't update value after adding [Range()]
Steps to reproduce: 1. Open attached project "871421.zip" 2. Open "test" scene 3. Select "Cube" gameObject in the Hierarchy and look... Read more
physx::shdfnd::Foundation::getErrorMutex crash caused by a removing a cl...
Steps to reproduce: 1. Open "cloth" project 2. Load "crash" scene 3. In the hierarchy select "Game Object" 4. Remove cloth component... Read more
Newly declared arrays become null when attached to gameObject script is ...
To reproduce: 1.Download and open attached project 2.Attach Behav script to Main Camera object 3.Open Behav script and uncomment de... Read more
RequireComponent does not add a component on the object that has the script
Reproduction steps: 1. Open the attached project; 2. Open the scene 'TestScene'; 3. Create an empty gameobject; 4. Drag 'NavMeshAge... Read more
GizmoManager::BuildGizmosForGameObject crash caused by prefab script com...
Steps to reproduce: 1 Open "Testing Making a Turn-Based Strategy Game.zip" project 2. Open "Hexagon Grid" scene 3. Press play 0x000... Read more
UI Element's position changes after entering and exiting Play Mode
UI Element's Position Y doesn't reset properly after entering and exiting Play Mode. Note: Possible workaround is to save "Panel" a... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce: 1) Open any project. 2) Go to Edit > Project Settings > Player > Other Settings. 3) Tick the 'Metal Editor Suppo... Read more
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