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References in inspector not updated when changing the type of a field in...
To reproduce: 1. Open any project 2. Create either a public variable or a private one with [SerializeField] of type Object in a scri... Read more
StackOverflowException and Unity freezes in endless loop when adding com...
To reproduce: 1. Open attached project 2. Open StatsMonitor or FPSCounter scene 3. Enter play mode 4. Editor will hang after failing... Read more
"Sprite Mode" is not auto-populated when switching Texture Type to "Spri...
"Sprite Mode" is not auto-populated when switching Texture Type to "Sprite (2D and UI)" 1. Create a new project in 3D mode 2. Right... Read more
[Inspector] Integer fields are displayed instead of values for serialize...
Serialized enums, that derive from abstract classes are shown as integers in the Inspector. Steps to reproduce: 1) Open the latest ... Read more
Plugin's "Platform Settings" value in Inspector is different compared to...
To reproduce: 1. Open the project folder and open the "native.dll.meta" file in Assets/Plugins/x86_64 2. Check the value of Win64->s... Read more
(Regression) Particle System having Dark Skin in Unity Personal
Reproduction steps: I opened repo project at my home machine which is having Personal license -> So Personal skin is used. But Parti... Read more
Error when drag-and-dropping behaviour on sub-state
Steps to reproduce : - import the project attached - select a sub-state - drag-and-drop a sub-state script on it (while dnd'ing, th... Read more
[Preview] Background of preview is black instead of dark grey and isn't ...
Steps to reproduce: 1. Create new project 2. Add cube to scene 3. Drag it to project tab make prefab out of it 4. Once prefab is cr... Read more
Preview window does not refresh instantly after object is rotated
To reproduce: 1. Open attached project "PreviewWindow.zip" 2. Open Inspector window. 3. In Project window select Pyramid->default 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed