Search Issue Tracker
Fixed in Unity 2017.2
Plugin's "Platform Settings" value in Inspector is different compared to the meta file
1. Open the project folder and open the "native.dll.meta" file in Assets/Plugins/x86_64
2. Check the value of Win64->settings->CPU, it should be None
3. Open "DllTest.zip" project in Unity editor
4. Click the "native" file in Assets/Plugins/x86_64 and check the inspector.
5. In the "standalone setting" tab of "Platform settings", both x86 and x86_64 is checked. (But if build for windows standalone, the native.dll is not copied to Plugin folder.)
Expected result: information in Inspector and in metafile is the same.
Actual result: it's not the same. Inspector shows "x86_x64" checked, when in metafile it's "None".
Reproducible: 5.5.3p4, 5.6.1p1, 2017.1.0b7, 2017.2.0a1
Not reproducible with 5.4, because there are no "Platform Settings".
Uncheck the x86_64 and check again, apply. The meta file changes the value from None to AnyCPU.
Build again, "native.dll" is included in standalone's Plugin folder.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Player] Screen flickers after launching MacOS Standalone build for x86 architecture
- Particles are spawned with incorrect sizes when calling from LateUpdate
- Assert.NotNull passes even though a reference is missing
- [LightProbe][UI] Display Weights option is no longer rendered in Scene View
- Inserting and then Deleting Unicode Emojis into The Text Element Crashes Unity