Search Issue Tracker
Drop down menu is opened in the top right corner
To reproduce:1. Import a model2. Click on it in the project view3. Click on Root node to expand the drop down menu4. Select the node... Read more
Add Component context menu is getting too small
In the Add Component context menu, in the Inspector, there are now so many components in the Physics, Physics 2D, and UI categories,... Read more
ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce : ... Read more
Cannot drag and drop components from one game object to another
Steps to reproduce : - create two game objects- add a component to one of the objects- try to drag and drop it to the other componen... Read more
Component context menu doesn't work on right click when script is missing
Editor no longer allows pull down menu with right click or 2 finger click on Mono (missing) scripts in InspectorTo reproduce:1. Atta... Read more
Player settings sometimes breaks when switching to Windows Store
To reproduce:1. Create a new project, and create a new script for it2. Open the build settings, switch the platform to wp83. Open th... Read more
Add Component flashes top left of OSX display when toggled
This seems to have been a Mac OS 10.7 specific issue, which is no longer supported by us. It cannot be reproduced on Mac 10.10 with ... Read more
[HideInInspector] Script with HideInInspector hideFlags and [ExecuteInEd...
Script with HideInInspector hideFlags and [ExecuteInEditMode] attribute cannot be removed from gameobject after deleting it from the... Read more
Shader Edit... button not selectable with a keyboard
The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes