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"<>" symbols are added when selecting multiple GameObjects and renaming ...
Reproduction steps:1. Open the user's attached project2. Make Editor Fullscreen3. Select A, B, C GameObjects in the Hierarchy4. Rena... Read more
Create "New Script" shortcut isn't automatically highlighted when text i...
How to reproduce:1. Create a new project2. Click on any Scene object, go to Inspector -> Add Component3. Type any text Expected r... Read more
PopupWindowContent is sometimes closed/destroyed after parent PopupWindo...
Steps to reproduce:1. Open the attached project2. Select the Directional Light game object3. Open up the Culling Mask drop-down (thi... Read more
Unsigned Long (ulong) value input range is identical to Long in Inspector
Steps to reproduce:1. Open attached “DataTypes.zip” Unity project2. Open “Test” scene3. Select “Data” object in Hierarchy4. Change “... Read more
The padding at the bottom of each component in the inspector is larger w...
How to reproduce:1. Create new project2. Create new GameObject in Hierarchy Window3. Add new any Component Actual result: The paddin... Read more
Focused Component Inspector headers should display Component Type instea...
How to reproduce:1. Create a new Unity project2. Select the Main Camera GameObject3. Right-click one of its Components and select 'P... Read more
[Inspector Functionality] Inspector doesn't scroll to the bottom when at...
Inspector does not scroll when dragging a component at the bottom to attach it as a component Steps to repro:1. Create a new project... Read more
The default naming of the new script component is broken
To reproduce: 1. open a new project2. select the main camera and add a component - new script - java scipt - the default name is: Ne... Read more
Graphic Raycaster Blocking Mask is accessible through the Inspector but ...
Reproduction steps:1. Create a new project2. Attach Graphic Raycaster component to any GameObject3. Ensure that "Blocking Mask" can ... Read more
Inspector's "Set to Value of X" context menu fails when setting bool values
How to reproduce:1. Create a new project and open it2. In the Hierarchy Create two new cubes and name them "First" and "Second"3. Ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used