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[GUIEvents] Enter and Numpad enter produce the same KeyCode on Windows, ...
How to reproduce: 1. Open QA-supplied project 2. Load scene "main" 3. Enter the Play mode 4. Press Enter on the keyboard 5. Press Nu... Read more
Player Input component help reference button does not link to docs
Reproduction steps: 1. Download and open the attached "LunarLander.zip" project 2. In the Hierarchy window, select the "Square" game... Read more
Reading from PS4 controller fails after the built project loses focus if...
Repro steps: 1. Open the user's attached project "crap.zip" 2. Make sure that "Visible in Background" is disabled in Project Setting... Read more
[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...
Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more
GetMouseButtonUp(0) doesn't return true sometimes
How to reproduce: 1. Open the attached project "GetMouseButtonUp.zip" 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Click un... Read more
Input.GetJoystickNames returns controllers even when they're disconnected
Steps to reproduce: 1. Download and open the attached project 2. Make sure you have any controllers connected 3. Enter Playmode 4. ... Read more
(Leap Motion) Crash when entering Play mode for the second time
How to reproduce: 1. Open the attached project 2. Open the "main" scene 3. Enter Play mode 4. Exit Play mode 4. Enter Play mode Act... Read more
Loading a new Scene resets Input
Reproduction steps: 1. Open "MinimalRepro" project 2. Enter Play Mode 3. Hold "A/D" or the "Left/Right Arrow" 4. See that the Conso... Read more
Cursor not locked within game window bounds when using CursorLockMode.Co...
How to reproduce: 1. Open "ConfinedMouseRepro" project 2. Build for standalone (make sure that "Default" scene is included) 3. Run b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target