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Vector2 and Vector3 Property Field height is 2px larger than other Prope...
How to reproduce: 1. Download and open the attached project 'WidePropertyField.zip' 2. Open Tools -> Test 3. Set Wide Mode to True b... Read more
GUI.Box tooltip does not appear in the Inspector
Steps to reproduce: 1. Open user attached project below ("DragBoxTest") 2. Click on the "Hoden" game object 3. Hower over one of the... Read more
[Editor] Assertion failed error occurs on opening Visual Studio, by doub...
Assertion failed error occurs on opening Visual Studio, by double-clicking console warning or error Steps to Repro: 1. Open attach... Read more
GUI.TextArea with specified maxLength parameter forces single line mode
Steps to reproduce: 1. Open attached “TextArea.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Click on Text Area in ... Read more
ReorderableList item is being returned with wrong "isExpanded" property ...
How to reproduce: 1. Open the "ReorderableList" project 2. Open "ReorderableListBug" Scene (Assets > ReorderableListBug > Reorderabl... Read more
EventType.MouseDrag is triggered when cancelling a Context Menu by Right...
How to reproduce: 1. Open the attached project 2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG) 3. Right-Click anywhere in... Read more
Custom Editor does not show properties in the Inspector when a script's ...
How to reproduce: 1. Download and open the attached project "1170006.zip" 2. Select the Test GameObject in the Hierarchy 3. Open the... Read more
Editor.OnSceneGUI is not called when hovering the mouse over the Scene w...
How to reproduce: 1. Open the attached "1206282.zip" project 2. Open the "SampleScene" Scene 3. Select the "Cube" GameObject in the ... Read more
EditorGUILayout.PropertyField causes the Editor to freeze when used with...
Reproduction steps: 1. Download "SlowPropertyField.zip" project and open in Unity 2. Select "Select This One" object in the hierarc... Read more
GUILayout.TextField overloads that have maxLength parameter cause NullRe...
To reproduce: 1. Open the project, attached by the tester (GUILayoutTextFieldBug.zip) 2. Go to Test -> Testing 3. Observe the conso... Read more
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