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GradientEditor window gradient field becomes gray on hover
Steps to Reproduce: 1. Create a new project 2. In Hierarchy, Right-click > Effects > Particle System 3. In Inspector, click on Star... Read more
EditorGUI.DrawPreviewTexture stops rendering when mouse leaves focus of ...
Steps to reproduce: 1. Open user attached project "BitSignal2017.zip" 2. Find "GameHandler" object in Hierarchy 3. Find Ship Factory... Read more
"MissingMethodException" Error When Selecting default Text Mesh Pro GUI ...
To reproduce: 1. Open attached Unity project "TMP Bug Crusher.zip" 2. Open "main" scene 3. In the hierarchy, navigate to Canvas --> ... Read more
EditorGUILayout.Popup method does not account for GUI.matrix scaling
Reproduction steps: 1. Open the attached project(9:56 AM). 2. Go to Atlatl > Creation Graph (Ctrl(Cmd)+G). 3. Click Unified Model. 4... Read more
Scripts are deleted if the script's file name is empty and the escape bu...
How to reproduce: 1. Open any Unity project 2. In the Project window, right click and create a new C# Script 3. Delete the name whil... Read more
Gradient key disappears and NRE is thrown when double-clicking on key an...
How to reproduce: 1. Create a new VFX in HDRP/URP project 2. Select color bar in 'Set color over Lifetime' 3. Double click on the gr... Read more
EditorWindow.ShowModalUtility() doesn't prevent interactions with the Ed...
How to reproduce: 1. Open user-submitted project (ModalNotModal) 2. Select ModalWindow/Show from the toolbar Expected result: the u... Read more
Prefab override indicator for dropdowns extends beyond the header elemen...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Cube in Hierarchy 3. Make that Cube prefab by draggi... Read more
EditorGUILayout.PropertyField does not create GUI for array's (with Hide...
Reproduction steps: 1. Download project "ArrayOnInspectorBug.zip" and open in Unity 2. Select GameObject Actual: only array's name ... Read more
[WebGL] MissingMethodException with OnGUI scroll view
Steps to reproduce: 1. Open user attached project (BugReport1) 2. Make a WebGL build 3. Run the game on browser 4. Try to move scrol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API