Search Issue Tracker
GradientEditor window gradient field becomes gray on hover
Steps to Reproduce:1. Create a new project2. In Hierarchy, Right-click > Effects > Particle System3. In Inspector, click on St... Read more
EditorGUI.DrawPreviewTexture stops rendering when mouse leaves focus of ...
Steps to reproduce:1. Open user attached project "BitSignal2017.zip"2. Find "GameHandler" object in Hierarchy3. Find Ship Factory sc... Read more
"MissingMethodException" Error When Selecting default Text Mesh Pro GUI ...
To reproduce:1. Open attached Unity project "TMP Bug Crusher.zip"2. Open "main" scene3. In the hierarchy, navigate to Canvas --> ... Read more
EditorGUILayout.Popup method does not account for GUI.matrix scaling
Reproduction steps:1. Open the attached project(9:56 AM).2. Go to Atlatl > Creation Graph (Ctrl(Cmd)+G).3. Click Unified Model.4.... Read more
Scripts are deleted if the script's file name is empty and the escape bu...
How to reproduce:1. Open any Unity project2. In the Project window, right click and create a new C# Script3. Delete the name while i... Read more
Gradient key disappears and NRE is thrown when double-clicking on key an...
How to reproduce:1. Create a new VFX in HDRP/URP project2. Select color bar in 'Set color over Lifetime'3. Double click on the gradi... Read more
EditorWindow.ShowModalUtility() doesn't prevent interactions with the Ed...
How to reproduce:1. Open user-submitted project (ModalNotModal)2. Select ModalWindow/Show from the toolbar Expected result: the util... Read more
Prefab override indicator for dropdowns extends beyond the header elemen...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Cube in Hierarchy3. Make that Cube prefab by dragging ... Read more
EditorGUILayout.PropertyField does not create GUI for array's (with Hide...
Reproduction steps:1. Download project "ArrayOnInspectorBug.zip" and open in Unity2. Select GameObject Actual: only array's name is ... Read more
[WebGL] MissingMethodException with OnGUI scroll view
Steps to reproduce:1. Open user attached project (BugReport1)2. Make a WebGL build3. Run the game on browser4. Try to move scroll ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS