Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.2.3f1
2020.3
2021.2
2022.1
2022.1.0b4
2022.2
Issue ID
1396770
Regression
Yes
Prefab override indicator for dropdowns extends beyond the header element bounds creating a separated indicator dot below
Steps to reproduce:
1. Create a new project or open an existing one
2. Create a Cube in Hierarchy
3. Make that Cube prefab by dragging it to the Project View
4. Select the Cube prefab instance in Hierarchy
5. Find Mesh Renderer component in Inspector window
6. Change Materials property to two
7. Expand the dropdown
8. Notice blue override indicator next to "Materials"
Expected result: Override indicator is shown just for the header
Actual result: Override indicator extends beyond the header element bounds creating a separated indicator dot below
Reproducible with: 2020.2.3f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a2
Not reproducible with: 2019.4.34f1 (Size in Materials was in a separate row), 2020.2.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a5