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[Editor] Null Reference Exception when highlighting or creating collecti...
Regression in the core editor from 2021.2.15f1 upwards in the tech stream. Whenever you click on a collection table, a null referenc... Read more
[Editor] Editor Layout resets when upgrading the project
Reproduction steps: 1. Open the attached project "RepoProject.zip" 2. Edit the Editor layout (Dock the windows in which ever way you... Read more
[Editor] Scene View is not adhering to the last mode it was left in when...
Reproduction steps: 1. Open the attached project "RepoProject.zip" 2. Set the Scene view to 2D 3. Upgrade the project to 2021.2, 202... Read more
Object cannot be picked from the Object Picker when calling UnityEngine....
Reproduction steps: 1. Open the user's attached project "Object Picker Issue.zip" 2. Select "ObjectWithCustomInspector" in the Hiera... Read more
Elements in the Lighting window is not fully visible if the Lighting win...
How to reproduce: 1. Create a new project 2. Open the Lighting window (Window > Rendering > Lighting) 3. Dock the Lighting window to... Read more
Impossible to change the Gradient's location value in the Visual Effects...
How to reproduce: 1. Open the attached project "GradientPos.zip" 2. Open the "New VFX" Visual Effect Graph from the Assets folder 3.... Read more
IndexOutOfRangeException is thrown when triggering ShowObjectPicker in a...
Reproduction steps: 1. Open the user's attached project 2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs" 3. Chan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search icon in the "Searches" sections is blurry and inconsistent
- "RenderingCommandBuffer" error is thrown when switching to the tvOS platform
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
- NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle