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Selecting large texture files causes editor lag.
When selecting large textures in the project window Unity's selection lags behind the mouse click. This can lead to selecting the wr... Read more
Disabling all static flags for an object shows static checkmark as enabled
Steps to reproduce:1. Create/open any Unity project2. Create a new empty object and select it in Hierarchy3. Set object to static by... Read more
A docked Editor window can't be resized when "autoRepaintOnSceneChange" ...
Steps to reproduce:1. Download and open the user's project "2021_2_DockedWindowCantBeResized.zip"2. Click on Window > Test Window... Read more
Image added to the label in PropertyDrawer.OnGUI() is displayed in the w...
How to reproduce:1. Open the attached project2. Open Test scene3. Select Camera game object4. Notice that modifying the image of the... Read more
Elements in the Inspector disappear when using EditorGUI.BeginProperty a...
How to reproduce:1. Open the attached '1334600.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'Test' GameObject4. I... Read more
GUI slider laggy when scrolling when playing a video
Using The old GIU slider with a video file attached makes the slider laggySetting the video to inactive makes it work fine To reprod... Read more
EditorGUI.DrawPreviewTexture stops rendering when mouse leaves focus of ...
Steps to reproduce:1. Open user attached project "BitSignal2017.zip"2. Find "GameHandler" object in Hierarchy3. Find Ship Factory sc... Read more
The first Object selected dictates what Flags will be set when editing m...
How to reproduce:1. Open the attached project("EnumFlagsFieldBugReport.zip")2. Select "ExampleObject1" in the Hierarchy3. Click on t... Read more
Scripts are deleted if the script's file name is empty and the escape bu...
How to reproduce:1. Open any Unity project2. In the Project window, right click and create a new C# Script3. Delete the name while i... Read more
Undocked Tab is not on the same spot as a cursor when the Unity Editor i...
Reproduction steps:1. Create a new 3D project2. Attach Unity Editor to the second display3. Select any view and undock it by click-d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size