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Layout switches when pressing 'L' if there is a layout called " _personal"
How to reproduce:1. Create a new project2. Go to Window -> Layout -> Save Layout3. Name it to " _personal" (with a space befor... Read more
[IMGUI] Property dropdown of "Gizmos" doesn't expand until the mouse cur...
Gizmos Property dropdown under the Physics 2D in Project Settings window doesn't expand until the mouse cursor is moved, refer to th... Read more
Scripts are deleted if the script's file name is empty and the escape bu...
How to reproduce:1. Open any Unity project2. In the Project window, right click and create a new C# Script3. Delete the name while i... Read more
NullReferenceException when trying to close a custom window no longer pr...
Steps to reproduce : - import the Full Inspector package https://www.assetstore.unity3d.com/en/#!/content/14913- go to Window > F... Read more
MenuItem validate function is called twice and always returns a null Men...
How to reproduce:1. Open user-submitted project (MenuCommandNullContext.zip)2. Open the GameObjectContextMenu.cs script3. Change lin... Read more
[macOS] Event.current.type mouseDrag and mouseUp pointerType values are ...
How to reproduce:1. Open user-submitted project (PointerEventBroken.zip)2. Open the SampleScene3. Enter Play Mode4. In the Game view... Read more
GUILayout.EndHorizontal() throw an exception after calling BuildPipeline...
Repro steps:1) Open the project2) Go to Bundle -> Bundle Do in Menu bar3) Click Build AssetBundle4) Notice that exception is thro... Read more
GUIToScreenPoint() returns physical screen coordinates when in GUIGroup
Reproduction steps:1. Open user's project "GUIToScreenPointBug.zip"2. Open "SampleScene" Scene3. Enter Play Mode and click around in... Read more
[IMGUI] RGB, R and G tabs are missing in Baked Lightmap Preview Window
[IMGUI] RGB, R and G tabs are missing in Baked Lightmap Preview Window. RGB, R and G tabs are missing in Baked Lightmap Preview Wind... Read more
GUI Elements Get Clipped when modifying the GUI.matrix
GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code