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1
votes
Won't Fix

[IL2CPP] Build error on Unity 2020.3 and later when using exported DLL f...

IL2CPP

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Sep 18, 2021

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Version/s: 2020.3, 2020.3.5f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached user's project 'IL2CPP_Error_2020.zip' 2. Build And Run on Android 3. Observe logs in the Con... Read more

0
votes
Fixed

[IL2CPP] [Android] Build fails when building an exported project with Sc...

IL2CPP

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Oct 15, 2021

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Version/s: 2021.2.0a18, 2022.1

How to reproduce: 1. Create a new project 2. In the Build Settings, change to the Android platform 3. In the Player Settings, change... Read more

1
votes
Fixed

[IL2CPP] Thread_VolatileRead is added to build instead of VolatileRead w...

IL2CPP

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Oct 18, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "IL2CPPissue.zip" 2. Open the "SampleScene.unity" Scene 3. In the Editor, go to Fil... Read more

0
votes
Fixed

[IL2CPP] Development build throws ComputeBuffer.SetData error when using...

IL2CPP

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Sep 27, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project 2. Build the project using IL2CPP with Development Build activated 3. Launch build ... Read more

0
votes
Won't Fix

Player crashes when calling File.OpenRead and catching exception in asyn...

IL2CPP

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Oct 27, 2021

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Version/s: 2021.2.0b8, 2021.2.0f1, 2022.1.0a7

How to reproduce: 1. Open the attached project "OpenReadCrash.zip" 2. Make sure the Scripting Backend is set to IL2CPP in the Player... Read more

2
votes
Fixed

[IL2CPP] Can't build on Windows when system display language is set to T...

IL2CPP

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Nov 01, 2021

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Version/s: 2021.2.0a13, 2021.2.0f1, 2022.1

How to reproduce: 1. Set Windows display language to Turkish 2. Sign out of Windows and sign in again 3. Create a new Unity project ... Read more

0
votes
Fixed

FileSystemWatcher throws debug assertion error when building with IL2CPP

IL2CPP

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Oct 10, 2021

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Version/s: 2019.4, 2020.3, 2020.3.20f1, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project 2. Go to Edit -> Project Settings -> Player 3. Set "Scripting Backend" to IL2CPP 4.... Read more

0
votes
Duplicate

[IL2CPP] Type argument of a generic class instance changes when another ...

IL2CPP

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Nov 03, 2021

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Version/s: 2021.2.0b16, 2021.2.0f1, 2022.1.0a12

Reproduction steps: 1. Open attached project "Case_1377927.zip" 2. Build and Run the Scene "SampleScene" 3. Observe the Player.log ... Read more

1
votes
Won't Fix

Build fails on Addressables.CleanBundleCache() when IL2CPP is set as scr...

IL2CPP

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Nov 11, 2021

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Version/s: 2019.4, 2019.4.23f1

Reproduction steps: 1. Open the attached project ("1380058.zip") 2. Make sure scripting backend is set to IL2CPP 3. Build the "Sampl... Read more

1
votes
Fixed

String Literal may be garbage collected when building project with IL2CP...

IL2CPP

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Nov 08, 2021

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Version/s: 2019.4, 2019.4.32f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Download .Net 5 SDK 2. Open the user attached "TestStringLiteral.zip" project 3. Change the Scripting Backend t... Read more