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[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps: 1. Open the attached user's project 2. Go to File > Build Settings 3. Switch to Android Platform and Build the ... Read more
[IL2CPP] Socket I/O hanging with IL2CPP
1. Open attach project 2. In scene "TestScene" on "TestObject" change IP to your computers IP 3. Build to iOS with IL2CPP 4. Launch ... Read more
[Android][IL2CPP] ExecutionEngineException error message appears in Andr...
Reproduction steps: 1. Open the attached Unity project "ErrorBug.zip" 2. Open the "testbed.unity" Scene 3. In the Editor open the An... Read more
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps: 1. Open the attached "Stripped" project. 2. Go to "Tools > Build Tests" in the menu bar. 3. Open and run the "mo... Read more
IL2CPP does not support exception filters
1. Download and open attached project 2. Try to build it for WebGL 3. See that it does not build and an IL2CPP error appears in cons... Read more
[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp fi... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps: 1) Download and open user's attached project 2) Build and run "game" scene on a device with x86 Instruction set ... Read more
[Android] DLL fails to directly modify the corresponding class content i...
Steps to reproduce: 1. Open attached project 2. Select scripting backend as IL2CPP in PlayerSettings 3. Build for Android -Cubes in... Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build - Launch in Xcode (tested with 6.4) with default settings (Debug configuration) - Observe EXC_BAD_ACCESS (may re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow