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[IL2CPP] Unity Editor fails to build when auto-generating a C# array of ...
To reproduce: 1. Download attached project "IL2CPPArrayOfPointersBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Press Fi... Read more
[IL2CPP] Socket I/O hanging with IL2CPP
1. Open attach project 2. In scene "TestScene" on "TestObject" change IP to your computers IP 3. Build to iOS with IL2CPP 4. Launch ... Read more
[IL2CPP] link.xml files not recognized inside packages
Steps to reproduce: 1. Open user attached project 2. Play the scene and observe the "The types are |LinksTest| and |LinksTesta|" out... Read more
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps: 1. Open the attached "Stripped" project. 2. Go to "Tools > Build Tests" in the menu bar. 3. Open and run the "mo... Read more
[UWP] Running the Player fails with access violation in unity_sequence_p...
How to reproduce: 1. Open the attached "SrpTest.zip" project 2. In Build settings, make sure that Script Debugging is enabled 3. Set... Read more
[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp fi... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps: 1) Download and open user's attached project 2) Build and run "game" scene on a device with x86 Instruction set ... Read more
[IL2CPP] IndexOutOfRangeException is thrown when getting last array valu...
Steps to reproduce: 1. Download attached project 2. Build "Main" scene for Standalone 3. Open build project Expected results: No ex... Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build - Launch in Xcode (tested with 6.4) with default settings (Debug configuration) - Observe EXC_BAD_ACCESS (may re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed