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[IL2CPP] Dispose is called before the value in the 'using' statement goe...
To reproduce: 1. Open the user's attached project 2. Build and run on Android 3. Observe the logcat Expected: Dispose is called onl... Read more
IL2CPP ARM64 project crashes on script runtime initialization when using...
Steps to reproduce: 1. Open and build/run the User-supplied project. Expected: no crash Actual: apk crashes Reproduced in: 2019.2.... Read more
Performance regression in UnityLinker.exe when building to UWP
How to reproduce: 1. Create a new project -> import the attached Assets 2. Build for UWP Reproducible with: 2020.1.0a17, 2020.1.0b3... Read more
[Lumin] WS/TCP connection is interrrupted on Magic Leap device when .NET...
How to reproduce: 1. Open attached project ("1172005REPRO-TcpClient.zip") 2. Open Scripts Folder in Windows Explorer and run "tcp_se... Read more
[Mobile] ConcurrentBag.TryTake() throws exception in IL2CPP build
Reproduction steps: 1. Open the attached project "case_1230447-ConcurrentBagIssue-2020.1.zip" 2. Build on Android platform (IL2CPP) ... Read more
[Mac] Cannot build Mac Standalone Player due to errors when scripting ba...
How to reproduce: 1. Create a new Unity project 2. Set scripting backend to IL2CPP in Player Settings 3. Build for Mac Standalone E... Read more
UnityLinker strips classes used with the SerializeReference attribute
How to reproduce: 1. Open user-submitted project (SerializableReferenceError.zip) 2. Build and run a Standalone player 3. Click the ... Read more
[IL2CPP] NotSupportedException in static constructor when building to S...
How to reproduce: 1. Open the attached (OceanVillage-Unity.zip) project 2. Build and run the project Expected result: No exceptions... Read more
[IL2CPP] Crash on il2cpp::icalls::mscorlib::System::RuntimeType::get_Dec...
How to reproduce: 1. Open attached project "Case_1236557" 2. In the Menu bar select File -> Build And Run Reproducible with: 2018.4... Read more
[iOS] [tvOS] Application.Quit() freezes the Application if UnityWebReque...
Reproduction steps: 1. Open user's attached project in "TestUnityWebRequest.zip" (for AppleTV check Notes) 2. Build the project for ... Read more
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