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WebGL Builds Leak Memory On .NET 4.x Runtime for Circular References
To reproduce: 1) Open the attached project and the scene inside of it 2) Open Build Settings 3) Set it to WebGL platform and make su... Read more
[IL2CPP] Application crashes at vdso while creating WeakReference when b...
To reproduce: 1. Open attached project 2. Make sure player settings are set as below: Scripting Backend = IL2CPP C++ Compiler Config... Read more
"The script '<script>' could not be instantiated!" error produced in bui...
Steps to reproduce: 1. Open the attached project ("1344907.zip") 2. Open "SampleScene" 3. Make sure IL2CPP is selected as the curren... Read more
IL2CPP Build freezes right after the splash screen when it was built usi...
How to reproduce: 1. Open the attached project named "Case_1232157" 2. Open the Build Settings 3. Check if "OpenThis" Scene is inclu... Read more
[IL2CPP] Unity.app/Contents/il2cpp/build/UnityLinker.exe fails to Run wh...
To reproduce: 1. Open "Disk Utility" on your Computer 2. Select your Internal Drive and click on the partition button 3. In "Partit... Read more
Constructor IPEndpoint(IPAdress, int) throws an exception when using IPV...
Reproduction steps: 1. Open Project from "FTP Test Project.zip" 2. Build and Run the Project using IL2CPP and Development Build enab... Read more
DataContractSerializer throws a NullReferenceException in build with IL2...
How to reproduce: 1. Open user-submitted project (DataContractSerializerFailure) 2. Make sure you're building for IL2CPP .NET 4.x 3.... Read more
CIL Linker errors are thrown when building with IL2CPP/WebGL
How to reproduce: 1. Open the attached project ("case_1169771-License_Manager.zip") 2. Try making IL2CPP/WebGL build Expected resul... Read more
[2020.3 only] UnityLinker hangs when building with IL2CPP
Reproduction steps: 1. Open user attached Project 2. Build with IL2CPP Expected result: The Project is built Actual result: The Bui... Read more
Building the project with IL2CPP fails when Visual Studio 2019 16.5.4 is...
How to reproduce: 1. Open the attached project named "Case_1232169" 2. Open the Build Settings 3. Check if the "OpenThis" Scene was ... Read more
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