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[Mac] Cannot build Mac Standalone Player due to errors when scripting ba...
How to reproduce: 1. Create a new Unity project 2. Set scripting backend to IL2CPP in Player Settings 3. Build for Mac Standalone E... Read more
Crash/NotSupportedException when calling System.Runtime.InteropServices....
How to reproduce: 1. Open user-submitted project (remoting-not-supported) 2. Make sure IL2CPP is selected in Player Settings 3. Buil... Read more
[Android] Activator.CreateInstance(Type) behaves differently with nullab...
To reproduce: 1. Open attached project "NullableRepro.zip" 2. Switch to Android Platform 3. Build and run for on Android device (try... Read more
"The type initializer for " threw an exception" error when using GemBox....
Steps to reproduce: 1. Open User-supplied project ("GemboxException.zip") 2. Build and run on WebGL Expected: Unity shows "Finished... Read more
UnityLinker strips classes used with the SerializeReference attribute
How to reproduce: 1. Open user-submitted project (SerializableReferenceError.zip) 2. Build and run a Standalone player 3. Click the ... Read more
Unhandled Exception is thrown when building with IL2CPP for Android when...
Steps to reproduce: 1. Open user's attached project "Testing.zip" 2. Try building it on Android Platform 3. Notice the errors in the... Read more
[Mobile] Build succeeds but IL2CPP error "Unhandled Exception: System.Co...
How to reproduce: 1. Open the attached ElasticSearchIL2CPPError.zip project 2. Build for iOS/Android Expected: Build succeeds wit... Read more
[IL2CPP] IL2CPP generated code doesn't work, while Mono does
Reproduction steps: 1. Open "swagger-il2cpp.zip" project 2. Build & Run for Android with Mono Scripting Backend 3. Press the "Status... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make Mac (IL2CPP) build 3. Inspect the... Read more
[Mac] Process.Start fails with Win32Exception when build using Mac-IL2CP...
Steps to reproduce: 1. Open user's attached project (using Unity with Mac-IL2CPP Support) 2. Build and Run the attached Project for ... Read more
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