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[IL2CPP] [macOS] Equality checking with 'ReferenceEquals' and '==' is fa...
Reproduction steps: 1. Open the attached project. 2. Build the 'Test' scene as macOS Standalone using IL2CPP. 3. Open the Build and ... Read more
[IL2CPP] Assembly.GetType returns a nested Class when the nested Class i...
Reproduction steps: 1. Open the attached project "Case_1422119.zip" and load Scene "Assembly.GetType" 2. Ensure IL2CPP is selected a... Read more
[IL2CPP] Incorrect results when calling a method from outside Class in a...
How to reproduce: 1. Open the attached "MutableStructRepro.zip" Project 2. Make sure the "IL2CPP" is selected in the Project Setting... Read more
[Linux] Errors regarding denied access to il2cpp.exe when building with ...
Reproduction steps: 1. Open an empty or an existing project 2. Select the IL2CPP Scripting Backend (Edit>Project Settings>Player>Oth... Read more
[IL2CPP] Exceptions in looped finally blocks are not thrown in IL2CPP bu...
How to reproduce: 1. Open user-submitted project (LostException.zip) 2. Open the SampleScene 3. Enter Play Mode to make sure an exce... Read more
WebGL Player freezes on startup when calling GetMonoManagerPtr
How to reproduce: 1. Open the user's attached project 2. Build and run the project for WebGL (File -> Build Settings... -> Build and... Read more
Unity Editor freezes on "Building native binary with IL2CPP" when being ...
How to reproduce: 1. Open attached project 2. In the menu choose Platform > Android - Google Play 3. Change directory to Keystore (... Read more
[IL2CPP] Runtime for System.Diagnostics.Process is not implemented which...
Steps to reproduce: 1. Open user attached project 2. Build and run 3. Observe an exception when 'Process' is called Reproduced on:... Read more
Unable to cast object of type 'Mono.Cecil.CallSite' to type 'Mono.Cecil....
Steps to reproduce: 0. Make sure you have Windows Standalone IL2CPP Support installed 1. Open user provided project 2. Attempt to bu... Read more
[Android] [IL2CPP] JAR file not included in build when building APK with...
How to reproduce: 1. Open the attached project "JARbug.zip" 2. In the Menu bar go to File > Build Settings 3. Connect Android device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller